Thanks for purchasing NEXUS2, a flexible high-quality instrument with a comprehensive sound library, a powerful patch management system, and a streamlined interface that makes it easy to customize sounds to taste in a matter of seconds. NEXUS2 is a hybrid virtual analog synthesizer with sample playback capabilities. This means that NEXUS2 sounds can utilize alias-free waveforms generated in real time alongside samples of high-end hardware synthesizers and real acoustic instruments. These sounds are shaped with NEXUS2’s built-in filters, effects, and modulators to produce unique, complex sounds which are remarkably light on your CPU.
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Thanks for purchasing NEXUS2, a flexible high-quality instrument with a comprehensive sound library, a powerful patch management system, and a streamlined interface that makes it easy to customize sounds to taste in a matter of seconds. NEXUS2 is a hybrid virtual analog synthesizer with sample playback capabilities.
This means that NEXUS2 sounds can utilize alias-free waveforms generated in real time alongside samples of high-end hardware synthesizers and real acoustic instruments. These sounds are shaped with NEXUS2’s built-in filters, effects, and modulators to produce unique, complex sounds which are remarkably light on your CPU. Specifications and Features Over 13 GB library of high quality multisamples Eight alias-free classic waveforms Over 2, factory presets covering all popular genres Four different filter types with flexible envelopes Two freely editable Insert Effects and two Master Effects Freely programmable step arpeggiator with note transpose Freely programmable step stereo trance gate Flexible delay with adjustable modulation Production-quality reverb licensed from ArtsAcoustic Zero latency convolution reverb, for extreme realism Sound library can be upgraded via expansions The Basics Loading Nexus NEXUS2 works with any DAW that supports the VSTi or Audio Unit plug-in formats, and with Pro Tools 7.
The Front Panel contains knobs for making simple adjustments to presets. It consists of six sections: The Display is used for loading presets and making detailed edits to presets. The Rear Panel is used for setting a handful of advanced preferences.
Select a Category on the left, then double-click the preset you want to load in the Preset List on the right. That’s it! Tip You can navigate the Preset List from your computer keyboard using the up and down arrow keys. After highlighting the preset you want to load, press the right arrow key to load it. Tip To enlarge the text in the Category List and Preset List, click on the category or preset headings. For advanced editing, you will need to edit parameters found in the the Display see below.
Regardless of what you are doing with NEXUS, here are a handful of interface tips that will make your life easier: To reset a control to its default value, hold down Ctrl while clicking on it. A middle click will do the same. To make fine adjustments, hold down Shift while dragging the control or use the right mouse button to initiate the adjusment. Numeric values can be changed by dragging them vertically as if they were faders, or by double-clicking on them, then typing in a value and pressing Enter or Return.
NEXUS2 features a variety of right-click context menus which contain all sorts of useful commands. The Front Panel The Front Panel consists of two Modifier sections which are used for making global adjustments to filter and amplitude settings. It also contains three effect sections, and a master Output control for adjusting the volume.
Modifiers The Front Panel has two Modifier sections: Filter Modifier: Adjust cutoff, resonance, and basic filter envelope settings.
Amp Modifier: Adjust panning and basic volume envelope settings. By default, all modifier controls are set to their neutral 12 o’clock position. In this state, the preset will play exactly as it was programmed. When these knobs are moved from their default position, they increase or decrease values relative to their programmed settings. For example, moving the Attack atk knob to the right will make notes fade in more slowly, while moving it to the left will decrease the fade time. However, if the preset has been programmed such that the attack is already at it’s minimum, moving the knob to the left will have no effect.
Master Filter: An additional filter at the output stage. Off by default – factory presets typically do not include settings for the Master Filter. A flexible echo effect. Most factory presets include delay settings. A reverb effect. Most factory presets include reverb settings. Output A master volume control and level meter for monitoring output levels. For optimal sound quality, it’s best to avoid hitting the red LED at the top of the meter.
NEXUS2 has a built in limiter to prevent clipping, so occasionally hitting the red at the top of the meter is just fine. The master volume setting is saved with the preset. The Display The Display has eight different views. Select a view using the buttons located to the left and right of the display.
Below you will find brief descriptions of each view. Bear in mind that there are two areas at the bottom of the Display which are visible in all eight views: Double-click to rename, right-click to save. When knobs on the Front Panel are turned, this becomes the Data Area displaying detailed information about the parameter being adjusted. Info Area: Info, Author, Memory, and Rating. Library library Used for loading, saving, renaming, deleting and managing presets.
Modulation mod Used to configure modulations such as vibrato and portamento, create routings with the modulation matrix, and adjust LFO settings. Arpeggiator arp Used to edit arpeggiator patterns, and load arpeggiator presets. Trance Gate tg The Trance Gate is a powerful sequenced audio gate for turning sustained notes into rhythmic patterns. Use this view to edit patterns or load preset patterns. Frequency freq Used for analysis of sounds with an FFT analyzer, oscilloscope, and a vector scope.
Mixer mix The deepest of all the views in the Display, the Mixer is used to adjust NEXUS2’s broad array of effects, and tweak the individual layers and oscillators of a sound. Live Update live News, updates, expansions, skins and more! System sys Used to adjust global settings and import expansions. Under the Hood NEXUS2 is built on a powerful synthesis engine featuring all the oscillators, filters, modulators and effects you would expect in a modern virtual instrument.
Instead of presenting page after page of baffling parameters, NEXUS2 makes it easy to get to the most important parameters instantly, providing a great degree of editing potential with a minimum of complexity. If you want to become an expert at editing NEXUS2 patches, you will need to understand a bit about how sounds are constructed, and how the signal flows.
Below you will find information on the basic concepts. Every sound starts out with at least one oscillator. An oscillator can be a generated waveform such as sine or square , or a mulitsample.
NEXUS2 has 64 oscillators. An oscillator’s output is routed into one or more layers where it is filtered, processed with layer effects, and shaped with envelopes. Layers are very flexible.
For example, a single sawtooth wave could be routed into multiple layers for parallel processing, or a 16 oscillator patch could utilize four layers, each containing four oscillators. Once the layers are summed together, the signal is passed through the effects block which consists of two insert effects, followed by an EQ, a convolution reverb, and two master effects.
After all of this processing has occured, the signal is sent to the Front Panel effects: Master Filter, Delay and Reverb. Before the final output, the signal passes through a limiter to prevent peaks from going above 0dB. The Filter Modifier section provides a way to globally adjust the filter settings of all layers simultaneously.
At the neutral position 12 o’clock , all filters and filter envelopes perform exactly as programmed in the preset. When a knob is turned clockwise, the values are scaled upwards, reaching their maximum values at the far right position. Moving a knob counterclockwise scales values downwards, with values for all layers being set to the minimum at the far left. When switched off, all modifications to the filter are disabled, and the patch plays back as it was originally programmed.
Cutoff cutoff This knob modifies the cutoff frequency of each layer’s filter stage. Resonance res This knob modifies the resonance of each layer’s filter stage. Envelope Amount env This knob determines the amount of filter envelope modulation applied to the cutoff frequency. At the far left position, filter envelope modulation is disabled, and the following controls Attack, Decay, Sustain, Release have no effect.
Attack atk This knob modifies the attack time of each layer’s filter envelope. Move knob to the right to increase the attack time, and left to decrease it. Decay dec This knob modifies the decay time of each layer’s filter envelope. Move knob to the right to increase the decay time, and left to decrease it.
Sustain sus This knob modifies the sustain level of each layer’s filter envelope. Move knob to the right to increase the sustain level, and left to decrease it. Release rel This knob modifies the release time of each layer’s filter envelope. Move knob to the right to increase the release time, and left to decrease it. The Amp Modifier section allows you to globally adjust the volume envelope and panning for all layers simultaneously. Moving a knob counterclockwise scales values downwards until they reach their minimum value at the far left position.
When switched off, all modifications to volume and panning are disabled, and the patch plays back as it was originally programmed. Turning the knob clockwise moves all layers towards the right from their initial position, while turning the knob counterclockwise moves all layers towards the left side of the stereo image. Spike spike Spike creates a short volume “spike” during the first three milliseconds of a note’s duration.
Move this knob to the right to raise the level of the spike and create a punchier, more percussive attack. If a spike has been programmed into the sound, move the knob left to soften the attack.
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